Speaker Highlights »
Solving Hard Problems with Gamification and Crowdsourcing
In 2011, the team behind Foldit – a crowd-work game developed at the University of Washington – made headlines for unlocking the secrets of a key protein in the fight against HIV. What had
Read More »Big Brands and Gamification: Winning the Marathon
There’s significant potential value to brands from creating experiences that leverage gamification to better delight and engage customers. However, agencies and brands both have challenges in adopting and scaling gamification’s promise. In this case
Read More »The Future Gamer Generation: What Lies Beneath
Daniel Brusilovsky is no ordinary young entrepreneur. As the founder of Teens in Tech, he’s created a movement bringing young people together with thought leaders of all ages to foster understanding and opportunities for
Read More »Making the Second Screen Work: The Gamification of TV and Big Media
Bringing second (and third) screen interactions to TV is an arms race, and the stakes are getting higher by the day. But while television and other big media platforms continue to innovate and reimagine
Read More »




![bunchball_gsummit_logo[3] copy](http://gsummit.zippykidcdn.com/wp-content/uploads/2012/03/bunchball_gsummit_logo3-copy2-e1333130802728.png)

