gsummit June 19-21, 2012

Speaker Highlights »

Solving Hard Problems with Gamification and Crowdsourcing

Solving Hard Problems with Gamification and Crowdsourcing

Tags: , , , admin February 27, 2012 2

In 2011, the team behind Foldit – a crowd-work game developed at the University of Washington – made headlines for unlocking the secrets of a key protein in the fight against HIV. What had

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Big Brands and Gamification: Winning the Marathon

Big Brands and Gamification: Winning the Marathon

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There’s significant potential value to brands from creating experiences that leverage gamification to better delight and engage customers. However, agencies and brands both have challenges in adopting and scaling gamification’s promise. In this case

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The Future Gamer Generation: What Lies Beneath

The Future Gamer Generation: What Lies Beneath

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Daniel Brusilovsky is no ordinary young entrepreneur. As the founder of Teens in Tech, he’s created a movement bringing young people together with thought leaders of all ages to foster understanding and opportunities for

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Making the Second Screen Work: The Gamification of TV and Big Media

Making the Second Screen Work: The Gamification of TV and Big Media

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Bringing second (and third) screen interactions to TV is an arms race, and the stakes are getting higher by the day. But while television and other big media platforms continue to innovate and reimagine

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