Gamification is the process of using game mechanics and game thinking to engage users and to solve problems.
“The size of the gamification market, currently estimated at around $100mm, will grow to more than $2.8b by 2016.” — M2Research
“Top gamification vendors are projecting 197% growth in 2012, up from 155% in 2011.” — M2Research
“By 2014…more than 70% of Global 2000 organizations will have at least one gamified application, driving 50% of all innovation ” — Gartner
Some gamification quotes from our partners:
“Gamification is reshaping consumer marketing at United, focusing primarily on the Loyalty Program.”
Krishnan Saranathan – Managing Director-Mileage Plus, United Airlines
“We took our Company (of mostly engineers) from 5% of the employees working out regularly to over 80% consistently for the last two years…all by using enterprise gamification to spark motivation.”
Charlie Kim – CEO, Next Jump
“GSummit has been vital for enterprise mobile innovation offering the ability to connect with leading solutions providers, learn industry trends, and create new systems of engagement.”
Jason Mowery – Marketing, Verizon Wireless
“Gamification is ultimately not about buzzwords and mechanics, but better and more meaningful experiences.”
Esteban Contreras – Social Media Manager, Samsung USA
“If somebody comes up to me at my concert and says, ‘Hey, I’m Sean, #28 on your Leaderboard.’ I’m like, hey man, come backstage with me.”
Chamillionaire – Artist/Entrepreneur

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